110 research outputs found

    Fast generation of 3D deformable moving surfaces

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    Dynamic surface modeling is an important subject of geometric modeling due to their extensive applications in engineering design, entertainment and medical visualization. Many deformable objects in the real world are dynamic objects as their shapes change over time. Traditional geometric modeling methods are mainly concerned with static problems, therefore unsuitable for the representation of dynamic objects. Apart from the definition of a dynamic modeling problem, another key issue is how to solve the problem. Because of the complexity of the representations, currently the finite element method or finite difference method is usually used. Their major shortcoming is the excessive computational cost, hence not ideal for applications requiring real-time performance. We propose a representation of dynamic surface modeling with a set of fourth order dynamic partial differential equations (PDEs). To solve these dynamic PDEs accurately and efficiently, we also develop an effective resolution method. This method is further extended to achieve local deformation and produce n-sided patches. It is demonstrated that this new method is almost as fast and accurate as the analytical closed form resolution method and much more efficient and accurate than the numerical methods

    Automatic generation of dynamic skin deformation for animated characters

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    © 2018 by the authors. Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorithms are less efficient in terms of computational efficiency, especially for current curve-based skin deformation methods, identifying the iso-parametric curves and creating the animation skeleton requires tedious and time-consuming manual work. Although several automatic rigging methods have been developed, but they do not aim at curve-based models. To tackle this issue, this paper proposes a new rigging algorithm for automatic generation of dynamic skin deformation to quickly identify iso-parametric curves and create an animation skeleton in a few milliseconds, which can be seamlessly used in curve-based skin deformation methods to make the rigging process fast enough for highly efficient computer animation applications

    A Review of 3D Point Clouds Parameterization Methods

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    3D point clouds parameterization is a very important research topic in the fields of computer graphics and computer vision, which has many applications such as texturing, remeshing and morphing, etc. Different from mesh parameterization, point clouds parameterization is a more challenging task in general as there is normally no connectivity information between points. Due to this challenge, the papers on point clouds parameterization are not as many as those on mesh parameterization. To the best of our knowledge, there are no review papers about point clouds parameterization. In this paper, we present a survey of existing methods for parameterizing 3D point clouds. We start by introducing the applications and importance of point clouds parameterization before explaining some relevant concepts. According to the organization of the point clouds, we first divide point cloud parameterization methods into two groups: organized and unorganized ones. Since various methods for unorganized point cloud parameterization have been proposed, we further divide the group of unorganized point cloud parameterization methods into some subgroups based on the technique used for parameterization. The main ideas and properties of each method are discussed aiming to provide an overview of various methods and help with the selection of different methods for various applications

    Controlled-NOT logic gate for phase qubits based on conditional spectroscopy

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    A controlled-NOT logic gate based on conditional spectroscopy has been demonstrated recently for a pair of superconducting flux qubits [Plantenberg et al., Nature 447, 836 (2007)]. Here we study the fidelity of this type of gate applied to a phase qubit coupled to a resonator (or a pair of capacitively coupled phase qubits). Our results show that an intrinsic fidelity of more than 99% is achievable in 45ns.Comment: 5 pages, 5 figures, To appear in Quantum Inf. Pro

    Dynamic skin deformation using finite difference solutions for character animation

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    We present a new skin deformation method to create dynamic skin deformations in this paper. The core elements of our approach are a dynamic deformation model, an efficient data-driven finite difference solution, and a curve-based representation of 3D models. We first reconstruct skin deformation models at different poses from the taken photos of a male human arm movement to achieve real deformed skin shapes. Then, we extract curves from these reconstructed skin deformation models. A new dynamic deformation model is proposed to describe physics of dynamic curve deformations, and its finite difference solution is developed to determine shape changes of the extracted curves. In order to improve visual realism of skin deformations, we employ data-driven methods and introduce skin shapes at the initial and final poses into our proposed dynamic deformation model. Experimental examples and comparisons made in this paper indicate that our proposed dynamic skin deformation technique can create realistic deformed skin shapes efficiently with a small data size

    Virtual Reality Prototype of a Linear Accelerator Simulator for Oncological Radiotherapy Training

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    Learning to operate medical equipment is one of the essential skills for providing efficient treatment to patients. One of the current problems faced by many medical institutions is the lack or shortage of specialized infrastructure for medical practitioners to conduct hands-on training. Medical equipment is mostly used for patients, limiting training time drastically. Virtual simulation can help alleviate this problem by providing the virtual embodiment of the medical facility in an affordable manner. This paper reports the current results of an ongoing project aimed at providing virtual reality-based technical training on various medical equipment to radiophysicist trainees. In particular, we introduce a virtual reality (VR) prototype of a linear accelerator simulator for oncological radiotherapy training. The paper discusses the main challenges and features of the VR prototype, including the system design and implementation. A key factor for trainees’ access and usability is the user interface, particularly tailored in our prototype to provide a powerful and versatile yet friendly user interaction

    Characteristics of Early-Onset vs Late-Onset Colorectal Cancer: A Review.

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    The incidence of early-onset colorectal cancer (younger than 50 years) is rising globally, the reasons for which are unclear. It appears to represent a unique disease process with different clinical, pathological, and molecular characteristics compared with late-onset colorectal cancer. Data on oncological outcomes are limited, and sensitivity to conventional neoadjuvant and adjuvant therapy regimens appear to be unknown. The purpose of this review is to summarize the available literature on early-onset colorectal cancer. Within the next decade, it is estimated that 1 in 10 colon cancers and 1 in 4 rectal cancers will be diagnosed in adults younger than 50 years. Potential risk factors include a Westernized diet, obesity, antibiotic usage, and alterations in the gut microbiome. Although genetic predisposition plays a role, most cases are sporadic. The full spectrum of germline and somatic sequence variations implicated remains unknown. Younger patients typically present with descending colonic or rectal cancer, advanced disease stage, and unfavorable histopathological features. Despite being more likely to receive neoadjuvant and adjuvant therapy, patients with early-onset disease demonstrate comparable oncological outcomes with their older counterparts. The clinicopathological features, underlying molecular profiles, and drivers of early-onset colorectal cancer differ from those of late-onset disease. Standardized, age-specific preventive, screening, diagnostic, and therapeutic strategies are required to optimize outcomes

    Integrating sequence and array data to create an improved 1000 Genomes Project haplotype reference panel

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    A major use of the 1000 Genomes Project (1000GP) data is genotype imputation in genome-wide association studies (GWAS). Here we develop a method to estimate haplotypes from low-coverage sequencing data that can take advantage of single-nucleotide polymorphism (SNP) microarray genotypes on the same samples. First the SNP array data are phased to build a backbone (or 'scaffold') of haplotypes across each chromosome. We then phase the sequence data 'onto' this haplotype scaffold. This approach can take advantage of relatedness between sequenced and non-sequenced samples to improve accuracy. We use this method to create a new 1000GP haplotype reference set for use by the human genetic community. Using a set of validation genotypes at SNP and bi-allelic indels we show that these haplotypes have lower genotype discordance and improved imputation performance into downstream GWAS samples, especially at low-frequency variants. © 2014 Macmillan Publishers Limited. All rights reserved
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